import pygame

class Gui:
    
    def __init__(self, client, surface=None):
        self.client = client
        self.x = 0.
        self.y = 0.
        self.width = 0.
        self.height = 0.
        self.surface = surface
        
    def render(self, data=None):
        self.client.window.surface.blit(self.surface, (self.x, self.y))